Rijin – Team Fortress 2
Rijin Software for Team Fortress 2
Status: Undetected
- Instant Key!
- Full Features Lists in below Description Section
Declaimer: We are not developing this software and we are a premium reselling service. We at EMCHEATS do not advise or condone in any way, shape, or form the usage of any software sell from our shop in online gaming.
- Delivery & Return
Delivery
You will immediately see the key after paid on website after checkout page and receipt email containing KEY will be send to your emailRefund
We do not offer refunds for digital products. This is because digital products are delivered instantly and cannot be returned or exchanged like physical products. We apologize for any inconvenience this may cause, but we hope you understand our policy. If you have any questions or concerns about the Service, please don’t hesitate to contact us for further assistance. We will do our best to help you and ensure that you are satisfied with your purchase.Help
If you have any other questions and/or concerns. Discord: https://ezmod.vip/discord
$7.40 – $123.44
Rijin – Team Fortress 2 Premium Software
Ⓘ Aimb0t settings are class-based.
● Aimb0t general
→ Enable
→ Auto shoot
→ Aim mode [Automatic, On attack, On key]
→ Maximum FOV
→ Smoothing
→ Silent aim [Disabled, Clientside, Serverside]
→ Position adjustment [History, Accurate unlag]
● Aimb0t targeting
→ Aim at [Friendlies, Enemies, Cloaked spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Algorithm [Closest to FOV, Distance]
→ Ignore flags [Ignore healed robots, Ignore sentry busters]
→ Priority hitbox [Head, Pelvis, Upper chest]
→ Hitscan [Head, Pelvis, Upper chest]
→ Body if [Lethal, Crit immune]
→ Force body aim on key
● Aimb0t miscellaneous
→ Accuracy mitigations [No recoil, No spread]
→ Projectile hit chance
→ Projectile max travel time
→ Draw projectile path
→ Double donk above time
→ Spread manipulation with hit chance option.
→ Sniper: Scoped only
→ Sniper: Ignore vaccinator
→ Sniper: Wait for [Kill, Headshot]
→ Spy: Wait for spread
→ Heavy: Spin up minigun when active
● Medigun Aimb0t
→ Enable with key bind support
→ Maximum FOV
→ Healing selection [All, Prefer friends, Prefer friends expect key, Friends only]
● Heal arrow Aimb0t
→ Enable with key bind support.
→ Maximum FOV
→ Target [Any, Friends only]
● Auto melee
→ Enable with key bind support
→ Maximum FOV
● Auto wrench
→ Enable with key bind support
→ Maximum FOV
● Auto vaccinator
→ Enable with key bind support
→ Friends only
→ Control [Full, Passive]
→ React to [Friends, Bonked, Cloaked]
→ Bullet sensitivity settings
→ Blast sensitivity settings
→ Fire sensitivity settings
→ Healing resistance [Auto, Bullet, Blast, Fire]
→ Manual uber resistance [Disallow, Bullet, Blast, Fire]
→ Disallow resistance [Bullet, Blast, Fire]
● Auto uber
→ Enable
→ React to [Friends, Bonked, Cloaked]
→ Visible threat multiplier.
→ Nearby threat multiplier.
● Auto kritzkrieg
→ Enable.
→ Friends only.
→ React to [Friends, Bonked, Cloaked]
→ Use charge near tank.
● MvM: Auto medic shield
→ Enable.
→ Auto-deploy and an option to customize the amount of entities for auto-deploying.
● Medigun helpers
→ Quickfix follows demo-charge
→ Uber on ‘Activate Charge!’ With friends only option.
→ ‘Activate charge’ resistance [Bullet, Blast, Fire]
● Auto reflect
→ Enable with key bind support
→ Maximum FOV
→ Reflect if ammo above
→ Disable when ubercharged
→ Disable with dragon’s fury
→ Projectile targets [Rockets, Flarer, Pills, Stickies, Arrows, Throwables, Flameball, Mechorb]
→ Enemy players [None, Any player, Players with Melee]
→ Burning players [None, Any player, (Im/Them) are injured]
● Auto reflect projectile redirection
→ Redirect towards [Players, Sentry, Dispenser, Teleporter, Projectiles, Boss]
→ Redirect ignore [Friends, Cloaked]
→ Redirect heal arrows to team.
● Triggerbot
→ Enable with key bind support
→ Hitbox [Auto, Any, Head, Body]
→ Shoot at [Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky]
→ Fire delay.
→ Fire for time.
● Miscellaneous automations
→ Back to crosshair
→ Auto disguise
→ Auto call medic
→ Auto soldier whip
→ Auto rocket jumper [key bind required]
→ Auto sticky detonation
→ Minimum Stickies
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Auto sticky release with key bind support.
→ Release charge at.
→ Charge bot
→ Auto detonator
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]
→ Auto sapper
→ Target flags [Robots, Sentry, Dispenser, Teleporter]
→ Minimum robots.
Ⓘ Some configuration is based on Team, Enemies, and Friends.
● Player Visuals (ESP)
→ Show when cloaked.
→ Friend tab only
→ Render friend text.
→ Use steam nickname.
→ Components [Player name, Weapon name, Distance]
→ Box [Disabled, Box, Box + Outlines]
→ Flags list [Conditions, Carrying objective, Sniper Charge, etc]
→ Health bar
→ Health fractions.
→ Ubercharge bar.
→ Ch3ater/bot alerts.
→ Dormancy
→ Show.
→ Render dormant text.
Ⓘ Some configuration is based on Team, Enemies, and Friends.
● Player Visuals (Chams)
→ Show when cloaked.
→ Ignore Z.
→ Base material [None, Shaded, Flat]
→ Alpha setting.
→ Overlay material [None, Shaded, Flat]
→ Overlay alpha setting.
Ⓘ Glow styles are the same for Players and Entities.
● Player Visuals (Glow)
→ Show [Cloaked Spies, Enemies, Team, Friends]
→ Styles [Sencil, Blur]
→ Stencil thickness.
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (ESP)
→ Health pack.
→ Components[Box, Box outline, Name, Distance]
→ Ammo pack.
→ Components[Box, Box outline, Name, Distance]
→ Sentry
→ Components[Box, Box outline, Name, Health bar, Flags, Distance]
→ Flags[Level, Active state, Building state, Controlled, Ammo status]
→ Dispenser
→ Components[Box, Box outline, Name, Health bar, Distance]
→ Flags[Level, Active state, Building state]
→ Teleporter
→ Components[Box, Box outline, Name, Health bar, Distance]
→ Flags[Level, Active state, Building state]
→ Objective
→ Components[Box, Box outline, Name, Flags, Distance]
→ Flags[Return time, Active state]
→ Projectiles
→ Components[Box, Box outline, Name, Flags, Distance]
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
→ Flags[Critical]
→ Other entities
→ List [Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Components[Box, Box outline, Name, Distance]
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (Chams)
→ Ignore Z.
→ Base material [None, Shaded, Flat]
→ Alpha setting.
→ Overlay material [None, Shaded, Flat]
→ Overlay alpha setting.
→ Health pack.
→ Ammo pack.
→ Other entities.
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Buildables [Sentry, Dispenser, Teleporter]
→ Objective.
→ Projectiles.
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
Ⓘ Some configuration is based on Team, Enemies, and Unassigned.
● World Visuals (Glow)
→ Show[Enemies, Team]
→ Health pack.
→ Ammo pack.
→ Other entities.
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]
→ Buildables [Sentry, Dispenser, Teleporter]
→ Objective.
→ Projectiles.
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]
→ Styles [Sencil, Blur]
→ Stencil thickness.
● Visuals (Other)
→ Menu Foreground colours
→ Menu Background colours
→ Cheap text rendering.
→ Medic: Show injured team-mates
→ Engineer: Show damaged objects
→ Show hitboxes on hit
→ Backtrack chams
→ Fake-angle chams
→ Custom FOV
→ Removals[Sniper Scope, Sniper Scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade]
→ Bullet tracers
→ Effect[Beam, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Bis nasty]
→ Third person
→ Use key
→ Key control[Held, Toggle]
→ Max distance
→ Draw crosshair at aimpoint
→ Show spectators panel
→ Show information panel
→ Viewmodel show silent aim
→ View model offset
→ Forward
→ Right
→ Up
→ Show icons through walls
→ Icons[Vaccinator, Mannpower]
→ Associated icon team[Friendly only, Enemy only, All]
→ Sniper LOS Laser
→ Ignore Z
→ Team[Friendly only, Enemy only, All]
→ Disable overlay effects
→ Effects[Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water]
→ Control FarZ
→ FarZ
→ Ragdoll effects
→ Disable death animations.
→ Disable game created effects.
→ Model effects [None, Golden, Frozen]
→ Main particle effect [None, Burning, Electrocuted]
→ Other particle effect [Ash, Dissolve]
→ Team[Friendly only, Enemy only, All]
● Hax vs Hax (Anti-Aim) Main
→ Enable
→ Active when headshot threat
→ Active on[Any player, Ch3aters only]
→ Vischeck.
→ Use key
→ Key control[Held, Toggle]
→ Mode [Legit, Rage]
● Hax vs Hax (Anti-Aim) Pitch
→ Pitch enabled [Disabled, Automatic, Manual]
→ Method [Static, Dynamic]
→ Fake [None, Up, Down]
→ Real [Up, Zero, Down]
● Hax vs Hax (Anti-Aim) Yaw
→ Auto edge
→ Type[Fake, Real]
→ Based on angle[Local angles, Closest player, Closest scoped player]
→ Cycle key
→ Cycle method[Swap real and fake angle, Invert fake, Invert real, Invert both]
→ Fake / Real methods
→ Rotate
→ Angle
→ Rotate target[Local Angles, Closest player, Closest scoped player]
→ Rotate Dynamic
→ Angle one.
→ Angle two.
→ Update-rate
→ Rotate target[Local Angles, Closest player, Closest scoped player]
→ Spin
→ Invert direction
→ Speed
● Hax vs Hax (Other)
→ Break jump animations[Disabled, Constant, First jump]
→ Fake crouch [Disabled, On crouch, Always]
→ Peek assist[Key bind required]
→ Peek fakelag.
→ Anti-backtrack.
→ Fakelag
→ Use key
→ Key control[Held, Toggle]
→ Method[Interval, Movement]
→ Max choke
→ Resolver
→ Options[Show resolver status, Ch3aters only, Headshot weapons only]
● Miscellaneous (General)
→ Bunnyhop.
→ Auto strafe.
→ Strafe Type [Normal, Directional WASD]
→ Avoid walls[Disabled, Simple, Advanced]
→ Retrack speed.
→ Force critical hits / Crit Hax
→ Preferences[Draw Panel, Skip natural crits, Melee auto crit]
→ Double tap
→ Preferences[Draw panel, Shift on key, On ground key, On Aimb0t only, Passive charging, Boost]
→ Charge key.
→ Shift key.
→ Boost key.
→ Passive charge every.
→ Fake latency
→ Latency target.
→ Fast queue
→ Block regions[EU east, EU west, Asia, Middle east, Hong Kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west]
→ Maximum ping.
→ Party networking
→ Flags [Far ESP, Resolver data, Waypoint marker]
→ Waypoint[Key bind required]
→ Expire time.
→ Auto vote
→ Voting flags[Auto vote yes, Auto vote no, Defensive]
→ Auto cast[Disabled, Randon player, Bots only, Any Ch3aters]
● Miscellaneous (Other)
→ Pure bypass
→ Reveal spy models
→ Reveal scoreboard information.
→ Disable MOTD
→ Disable server chat messages.
→ Disable player gibs.
→ Disable player taunts.
→ Disable player cosmetics.
→ Include cosmetics from [Localplayer, Friends]
→ Remove taunt restrictions.
→ Remove kart restrictions.
→ Remove cage restrictions.
→ Avoid auto team balance.
→ No idle kick.
→ No push.
→ Auto mute bots.
→ Auto rev jump.
→ Send bot identify.
→ Anti-backstab.
→ Streamer mode.
→ Name censors[Friends only, All players]
→ Panel censors[Matchmaking, Scoreboard]
→ Infinite noisemaker.
→ Block sounds[Footstep, Noisemaker, Frying pan]
→ Anti-Ch3at compatibility.
→ Print server queries
→ Modes[Scan only, Always]
→ Auto record hvh matches.
→ MvM revive response[None, On medic heal, Always]
→ Chat tags [Enabled, Local player, Friends, Ch3aters]
→ Chat notifications [Enabled, Ch3at detections, Class changes, Votekick info, Resolver, Anti-Ch3at compatibility, Joins, Leaves]
license-version | 7 Days Key, 30 Days Key, 90 Days Key, Lifetime Key |
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Rijin
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